Keith Burgan's Interactive Forms

Within “interactive entertainment”, we can divide things into four forms – patterns of design that, in theory, work in a certain way.

  • Toy: Systems that have no prescribed goals
  • Puzzle: Prescribes a goal
  • Contest: Allows measurement, play session is limited
  • Strategy Game: Obfuscates measurement, incomplete information requires ambiguous decision-making

source

A friend told me about this theory of game forms months ago, and we eventually tracked down the source: Keith Burgan. Keith also talks more in depth about contests on his blog.

Simple examples my friend and I talked about:

  • Toy: Playing freely with Lego blocks
  • Puzzle: Following Lego instructions to complete a model
  • Contest: Completing the model against a timer
  • Game: Building with others from a limited pool of blocks

We found other taxonomies but I like the simplicity of Keith’s.

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